Plugged In exists to shine a light on the world of popular entertainment while giving you and your family the essential tools you need to understand, navigate and impact the culture in which we live. Through reviews, articles and discussions, we want to spark intellectual thought, spiritual growth and a desire to follow the command of Colossians 2:8: "See to it that no one takes you captive through hollow and deceptive philosophy, which depends on human tradition and the basic principles of this world rather than on Christ."


Family uses Plugged In as a ‘significant compass’

"I am at a loss for words to adequately express how much it means to my husband and me to know that there is an organization like Focus that is rooting for us. Just today I was reading Psalm 37 and thinking about how your ministry provides ways to 'dwell in the land and enjoy safe pasture.' We have two teenagers and an 8-year-old in our household...Plugged In has become a significant compass for our family. All three of our kids are dedicated to their walk with Christ but they still encounter challenges. Thanks for all of your research and persistence in helping us navigate through stormy waters."

Plugged In helps college student stand-up for his belief

"Thanks for the great job you do in posting movie and television reviews online. I’m a college freshman and I recently had a confrontational disagreement with my English professor regarding an R-rated film. It is her favorite movie and she wanted to show it in class. I went to your Web site to research the film’s content. Although I had not seen the movie myself, I was able to make an educated argument against it based on the concerns you outlined. The prof said that she was impressed by my stand and decided to poll the whole class and give us a choice. We overwhelmingly voted to watch a G-rated movie instead! I’ve learned that I can trust your site and I will be using it a lot in the future.”

Plugged In brings ‘Sanity and Order’ to Non-believer

“Even though I don’t consider myself a Christian, I find your Plugged In Web site useful and thought-provoking. No one reviews movies like you do. Instead of being judgmental, you put entertainment ‘on trial.’ After presenting the evidence, you allow the jury of your readers to decide for themselves what they should do. In my opinion, you bring sanity and order to the wild world of modern day entertainment. Keep up the good work!”

Mom thinks Plugged In is the ‘BEST Christian media review site’

"Our family doesn't go to the movies until we go online and check out your assessment of a given film. I think this is the BEST Christian media review website that I've found, and I recommend it to my family and friends. Keep up the good work!"


Our hope is that whether you're a parent, youth leader or teen, the information and tools at Plugged In will help you and your family make appropriate media decisions. We are privileged to do the work we do, and are continually thankful for the generosity and support from you, our loyal readers, listeners and friends.

We hope this review was both interesting and useful. Please share it with family and friends who would benefit from it as well.

Game Review

Sometimes, in my unguarded moments, I wonder what life on Cybertron must've been like: Did Autobots go for hikes? Did Decepticons shop for flattering decals? Did these robotic beings—after a hard day of blowing each other up—flop on the couch, crack open a can of motor oil and flick on the tube?

You'd think they'd need to do something to unwind, because the world we see in Transformers: War for Cybertron is pretty stressful.

In Transformers franchise lore, Cybertron is a distant memory now, effectively obliterated in a war between the good-guy Autobots and the evil Decepticons. Forget about raging against the machine: In Cybertron, the only sentient beings were machines, so they raged against each other.

But in the game—a long-distant prequel to the two Transformer movies—the place is really motoring. We see here the origins of the war which destroyed this world—and why Optimus Prime and Megatron never send each other Christmas cards.

Love It or Lube It
Autobots and Decepticons are mortal enemies, but folks who play the 10-chapter War for Cybertron can easily hop from one team to the other. For the first five chapters, you play as the dastardly Megatron or one of his mechanized minions. For the second five, you're allowed to play as Optimus, Bumblebee, Grimlock or any number of other Autobots. Don't want to provide Megatron with any human muscle? Then jump in at Chapter 6.

In terms of gameplay, that kind of decision doesn't matter much, 'cause whatever chapter you're in, all you're really doing is shooting a bunch of other robots.

There is a plot here. Megatron is trying to get a powerful, almost magical substance called "Dark Energon" (coming soon to a filling station near you), which he believes will bring a new golden age to Cybertron. Once he gets it and effectively destroys the planet, Optimus, new head Autobot, must marshal his troops to evacuate Cybertron.

But great storytelling has never been a hallmark of Transformers: It's always been about action, action, action—and that's what this admittedly derivative game offers in gluttonous shovelfuls.

A Few Loose Screws
Sex and drugs aren't a problem in Cybertron. And the robots in this far, far away place a long time ago manage to keep a pretty civil tongue. Language, in fact, is far better than what fans heard in the two  Transformers movies, with "jerk," "punk" and "idiot" being just about the worst of it.

Gameplay is simple and, as far as it goes, rewarding. You shoot. They shoot. Sometimes your mechanized opponents blend in a little too much with the equally mechanized landscape, but that's a quibble. And, because nothing in the game is, technically, alive, the T-rated game sidesteps some of the traditional pitfalls of third-person shooters: Though Autobots and Decepticons are dispatched, they don't really and truly die. (One must assume Cybertron has a robust recycling program.) There are no rivers of blood to contend with, though some 'bots do shed some motor oil. And while dismemberments are not infrequent, they're about as gory as you'd see at your average commercial garage.

But while these machines can't die in the biological sense, they do cease to exist. And they all seem to have a full understanding of what death's all about—a concept aptly illustrated when Megatron bellows, "Going against my will is death!"

You're still terminating sentient beings, whether they've got the same set of internal organs as you do or not. And you're terminating them in a number of really violent ways, from gunning them down to slicing them open to blowing them up. And there are other issues: The Dark Energon feels vaguely mystical. And Megatron is about as evil a bucket of bolts as you're likely find this side of Darth Vader, so playing the game as him (or his evil henchmachines) raises a few questions, too.

Like this one: Why can't Cybertron's residents just play a game of ultimate Frisbee or something? Winner takes all.

Positive Elements

Spiritual Content

Sexual Content

Violent Content

Crude or Profane Language

Drug and Alcohol Content

Other Negative Elements


Pro-social Content

Objectionable Content

Summary Advisory

Plot Summary

Christian Beliefs

Other Belief Systems

Authority Roles



Discussion Topics

Additional Comments/Notes

Episode Reviews



Readability Age Range







Record Label


PlayStation 3, Xbox 360




June 22, 2010

On Video

Year Published



Paul Asay Sheldon Gosey

We hope this review was both interesting and useful. Please share it with family and friends who would benefit from it as well.

Get weekly e-news, Culture Clips & more!