Plugged In exists to shine a light on the world of popular entertainment while giving you and your family the essential tools you need to understand, navigate and impact the culture in which we live. Through reviews, articles and discussions, we want to spark intellectual thought, spiritual growth and a desire to follow the command of Colossians 2:8: "See to it that no one takes you captive through hollow and deceptive philosophy, which depends on human tradition and the basic principles of this world rather than on Christ."


Family uses Plugged In as a ‘significant compass’

"I am at a loss for words to adequately express how much it means to my husband and me to know that there is an organization like Focus that is rooting for us. Just today I was reading Psalm 37 and thinking about how your ministry provides ways to 'dwell in the land and enjoy safe pasture.' We have two teenagers and an 8-year-old in our household...Plugged In has become a significant compass for our family. All three of our kids are dedicated to their walk with Christ but they still encounter challenges. Thanks for all of your research and persistence in helping us navigate through stormy waters."

Plugged In helps college student stand-up for his belief

"Thanks for the great job you do in posting movie and television reviews online. I’m a college freshman and I recently had a confrontational disagreement with my English professor regarding an R-rated film. It is her favorite movie and she wanted to show it in class. I went to your Web site to research the film’s content. Although I had not seen the movie myself, I was able to make an educated argument against it based on the concerns you outlined. The prof said that she was impressed by my stand and decided to poll the whole class and give us a choice. We overwhelmingly voted to watch a G-rated movie instead! I’ve learned that I can trust your site and I will be using it a lot in the future.”

Plugged In brings ‘Sanity and Order’ to Non-believer

“Even though I don’t consider myself a Christian, I find your Plugged In Web site useful and thought-provoking. No one reviews movies like you do. Instead of being judgmental, you put entertainment ‘on trial.’ After presenting the evidence, you allow the jury of your readers to decide for themselves what they should do. In my opinion, you bring sanity and order to the wild world of modern day entertainment. Keep up the good work!”

Mom thinks Plugged In is the ‘BEST Christian media review site’

"Our family doesn't go to the movies until we go online and check out your assessment of a given film. I think this is the BEST Christian media review website that I've found, and I recommend it to my family and friends. Keep up the good work!"


Our hope is that whether you're a parent, youth leader or teen, the information and tools at Plugged In will help you and your family make appropriate media decisions. We are privileged to do the work we do, and are continually thankful for the generosity and support from you, our loyal readers, listeners and friends.

We hope this review was both interesting and useful. Please share it with family and friends who would benefit from it as well.

Game Review

With games such as Demon Souls and Dark Souls I-II under their belt, developers at From Software have by now come to realize that some gamers just love to be painfully pummeled.

Over and over again.

It must be true, since it's certainly not just game reviewers like me who are picking these things up. And for those most certainly masochistic button crunchers, the gamemakers now offer up yet another agonizing digital kick in the nether regions with Bloodborne.

The Bad Is in the Blood
The story this go-round is, once again, gloomy and grim … and strange. You play as a weary and disease-ridden traveler who journeys to a forgotten and mysterious place called Yharnam—a plague-plagued city once thought of as the center of advanced medical knowledge. Your guy or gal stumbles into that curious cobblestoned wasteland in search of some unexplained substance called Paleblood.

After undergoing a foul transfusion, you wake to find that you're infected with something that leaves you "more than human and human no more," a blight that makes you both physically powerful and unable to distinguish between reality and twisted nightmares. (And, boy, there are plenty of those!) You must now take up your weapons and seek out the ugly, deeply hidden secrets of Yharnam while battling huddled mobs of crazed humans, rabid werewolves and savage … well, let's just call them abominations.

In other words, you won't be spotting Mario or any of those more civilized LEGO characters in this neck of the wretched woods.

What you will find is 60-plus hours of frustrating struggles and battles within a ghastly and eerie environment—featuring gruesome clue-seeking quests that try to make some kind of sense of the Lovecraftian terrors popping up around you. Why is everything so frantically frustrating, you ask? Because the gaming deck is stacked against you. You'll rarely be victorious over the bloodthirsty and screeching baddies you face, not the first, second or even third time you pick up your gore-smeared blade and charge in. Each thump-hack-and-spew encounter is designed to be almost as formidable as it is dark and dribbling.

Die, Die, Die and Do It Again
The big boss battles with über-creepy beasties—creatures that run the gamut from gigantic tentacled and razor-clawed skeleton slayers to covens of cleaver-swinging, caterwauling witches to semitransparent cosmic childlike thingies—are all intended to be an overwhelming, reflex-straining dance of dodges, tumbles, hacks and slashes. Your attacks must be perfectly timed, your weapon trade-offs and item usage perfectly strategized for you to get anywhere at all. In fact, just reaching the first big boss victory feels like a Herculean accomplishment worthy of much celebration … until you're bashed back into your bitter blues by the next nearly impossible foe that comes along.

If (when) you lose, you are sent back to an earlier checkpoint to start that leg of the quest over again and battle the same reappearing shadow-leaping slitherers you've already bested at great effort. Of course, with each defeat you also lose everything you've gathered up to that point. And I'll note here that those gathered items include things called "Blood Echoes," which are vials of glowing gore that serve as the game's currency and are used to upgrade your character's skills, purchase new items and fortify/repair existing equipment.

There are no shields or heavy armor to be found, though. Instead, your arsenal of transforming melee blades and clubs, and tactical, ranged side arms are designed to be used in both offensive and defensive maneuvers. And if the timing is played right, a character's life force can be replenished as a foe's guts are strategically splashed about in the dank darkness.

Of course the story's horrific and obscure spirituality, rotting environs and foul gut-grinding gore is all presented in high-def, next-gen clarity. So no matter how you play or what you use to do your dirty deeds, Bloodborne is intended to be a long, grinding and utterly bleak gaming experience.

Positive Elements

Spiritual Content

Sexual Content

Violent Content

Crude or Profane Language

Drug and Alcohol Content

Other Negative Elements


Pro-social Content

Objectionable Content

Summary Advisory

Plot Summary

Christian Beliefs

Other Belief Systems

Authority Roles



Discussion Topics

Additional Comments/Notes

Episode Reviews



Readability Age Range







Record Label


PlayStation 4


Sony Computer Entertainment


March 24, 2015

On Video

Year Published



Bob Hoose

We hope this review was both interesting and useful. Please share it with family and friends who would benefit from it as well.

Get weekly e-news, Culture Clips & more!