Viv is large, green and muscular—an orc adventurer through and through. In fact, she’s the sort who will happily wade into battle with an axe, a sword or anything she can lay her large mitts on. She’ll be the first one to growl, attack and smash a foe to dust.
That’s exactly what she does when she gets a chance to fight with the famed mercenary crew Rackham’s Ravens. Its members are seeking the horrible necromancer known as Varine the Pale. And this villainess sends a horde of undead skeletal wights in the crew’s direction as they trek North.
That doesn’t faze Viv, of course. She rampages hard and fast and takes on 10 ugly foes for every one the rest of the group handles. However, there’s always 10 more. And the young orc rushes into the thick so quickly that she ends up surrounded by wights—and all by herself. And one of the monsters drives a spear into Viv’s thigh.
Even a massive orc can’t battle on with a near-mortal wound. So, when the rest of Rackham’s crew rescue her from the swarm, Viv must be dumped (at least that’s how she sees it) to heal up in a tiny seaside village.
Trouble is, when you’re an orc like Viv—a true bred fighter—it’s nearly impossible to simply sit in a room while a grievous wound heals. The local doctor patched her up and told her to stay put, but Viv limps out into the streets of Murk anyway. The pain is terrible. But the agony of simply sitting is worse.
Soon enough, Viv is drawn into the life of the town. She’s not the chatty sort, and usually people take one look and walk the other way. But some in this place seem set on talking to her.
One is a furry rat-like character named Fern: a local bookstore owner who has a special ability. She can pick the perfect book for anyone who happens to wander into her moldering shop. She even finds a book that Viv—a decidedly non-reader—instantly begins to enjoy. In fact, Viv discovers she kinda loves books.
Viv also begins to develop a relationship with a genius town baker, a dwarf named Maylee, who quickly takes a shine to her. And then there’s the gnome knife-battler Gallin; and Iridia, a serpentine Gatewarden who watches everyone suspiciously.
Before you know it, Viv is so shockingly tied up in reading, eating delicious baked goods and helping the residents of Murk that she almost forgets about adventuring. Who knows where Rackham’s crew is or when they’ll be back for her? For that matter, who gives a rip about Varine the Pale?, Viv thinks.
Ah, but Viv isn’t outside the grasp of that loathsome necromancer yet. It just so happens that there’s a mysterious man in gray in the streets of Murk who will soon cross paths with a certain limping orc. And he will, almost accidentally, set up Viv and Varine the Pale in a fated confrontation that neither can avoid.
And it will all be centered around … a book.