Plugged In exists to shine a light on the world of popular entertainment while giving you and your family the essential tools you need to understand, navigate and impact the culture in which we live. Through reviews, articles and discussions, we want to spark intellectual thought, spiritual growth and a desire to follow the command of Colossians 2:8: "See to it that no one takes you captive through hollow and deceptive philosophy, which depends on human tradition and the basic principles of this world rather than on Christ."


Family uses Plugged In as a ‘significant compass’

"I am at a loss for words to adequately express how much it means to my husband and me to know that there is an organization like Focus that is rooting for us. Just today I was reading Psalm 37 and thinking about how your ministry provides ways to 'dwell in the land and enjoy safe pasture.' We have two teenagers and an 8-year-old in our household...Plugged In has become a significant compass for our family. All three of our kids are dedicated to their walk with Christ but they still encounter challenges. Thanks for all of your research and persistence in helping us navigate through stormy waters."

Plugged In helps college student stand-up for his belief

"Thanks for the great job you do in posting movie and television reviews online. I’m a college freshman and I recently had a confrontational disagreement with my English professor regarding an R-rated film. It is her favorite movie and she wanted to show it in class. I went to your Web site to research the film’s content. Although I had not seen the movie myself, I was able to make an educated argument against it based on the concerns you outlined. The prof said that she was impressed by my stand and decided to poll the whole class and give us a choice. We overwhelmingly voted to watch a G-rated movie instead! I’ve learned that I can trust your site and I will be using it a lot in the future.”

Plugged In brings ‘Sanity and Order’ to Non-believer

“Even though I don’t consider myself a Christian, I find your Plugged In Web site useful and thought-provoking. No one reviews movies like you do. Instead of being judgmental, you put entertainment ‘on trial.’ After presenting the evidence, you allow the jury of your readers to decide for themselves what they should do. In my opinion, you bring sanity and order to the wild world of modern day entertainment. Keep up the good work!”

Mom thinks Plugged In is the ‘BEST Christian media review site’

"Our family doesn't go to the movies until we go online and check out your assessment of a given film. I think this is the BEST Christian media review website that I've found, and I recommend it to my family and friends. Keep up the good work!"


Our hope is that whether you're a parent, youth leader or teen, the information and tools at Plugged In will help you and your family make appropriate media decisions. We are privileged to do the work we do, and are continually thankful for the generosity and support from you, our loyal readers, listeners and friends.

We hope this review was both interesting and useful. Please share it with family and friends who would benefit from it as well.

Game Review

I have a friend who would certainly not call himself a gamer. He dislikes the stress and pressure, the anger and angst, the trigger-pulling and mess of so much of the video gaming universe. But he loves Tetris, an old puzzle game where you stack blocks of blocks, row after row. After a long day at work there's nothing like a non-threatening game of puzzle-piece shifting and fitting to help my friend unknot and unwind.

Frankly, FAR: Lone Sails, a new "vehicle adventure" indie game from a Swiss company called Okomotive, has almost nothing in common with Tetris. But as I played it, I couldn't help but sense my muscles unknotting, my mind unwinding, and I really began to understand what my non-gamer friend had meant.

Fire Up That Boiler, Little Guy

So, what exactly is a vehicle adventure? Well, it's probably easiest to explain that in the context of this game's cryptic story. Lone Sails kicks things off with a quiet moment at a gravesite. Who is it that we—in the context of our small-screen avatar—mourn? A lost parent? A sibling? A dear friend? The game never tells us. In fact, the game doesn't tell us what has come before, why the world around us feels so destitute, who we mourn or where we're going. But that solemn beginning lets us know it's going to be an important journey.

Even our little avatar protagonist is a nondescript sort, looking like a jumble of layered cloth. But the big landship we clamber into has plenty of detail. This steampunk wonder—its interior seen through something of a 2-D cross-section view whenever we're inside—is managed and controlled through a series of big red buttons that we must jump on or thump with our avatar's head.

And that's the main gameplay here. We pick up oil cans, wooden crates and other bits of fuel in the outside world of sand, rusted-out vehicles and debris, and feed them into a sort of onboard boiler. Then we hit the proper buttons to keep our rolling mech, uh, rolling. One button sends energy to the engine, another releases pent-up heat for a steam powered boost, another drives an elevator and gives us access to all of the ship's decks, etc., etc.

A Somewhat Puzzling World

There's no real threat or intensity afoot, except for one short section that features an erupting volcano and flying rocks. No, the real key here is to figure out how to best keep moving in a rhythmic dance of function and purpose and drive your ship forward.

There are fires that must be extinguished, repairs to be made, steam to be vented and ground to be covered. Along the way, we find parts that can be added to our ship to make the going easier: a set of gigantic sails that help save on fuel, for instance, and an attachable vacuum that sucks up boiler-worthy bits of trash. Those additions also add yet another button to push, another area to keep track of.

Oh, and there are also obstacles that block your path: clever physics-based puzzles that must be solved in order to keep trundling through the vast world around you. When you hit these spots, you'll have to venture forth from the safety of your ship and figure out how to lower this massive set of bridgeworks, how to make it to the tip-top of that colossal metal tower in the dead of night or how to maneuver through a graveyard of gigantic capsized ships.

And a Journey Unfurled

It's that oversized world, filled with empty towns, enormous factories, shipyards and scenic vistas, that starts to give you clues about what might have happened in this strange world of metal, gear and steam. And as you stand on the bow of your clunking and chuffing ship-like home and look at that passing world, with all its gray-toned beauty and stillness, that's when the "unknotting" I mentioned above starts to take place.

Lone Sails is what you make of it. Much like a beautiful painting hanging on a gallery wall, it tells a story. But it's your story. The game is designed with such a broad, sweeping brush that it allows you to fill in the color and decide what really happened in your tiny protagonist's great big world.

This game has no monsters to kill. No bad words to spew. No triggers to pull. But for those who want some light puzzle solving in a contemplative world underscored by strings and woodwinds … there's plenty of smooth sailing to be had.

Positive Elements

Spiritual Content

Sexual Content

Violent Content

Crude or Profane Language

Drug and Alcohol Content

Other Negative Elements


Pro-social Content

Objectionable Content

Summary Advisory

Plot Summary

Christian Beliefs

Other Belief Systems

Authority Roles



Discussion Topics

Additional Comments/Notes

Episode Reviews



Readability Age Range









Record Label


Xbox One, PlayStation 4, PC, Mac




May 17, 2018

On Video

Year Published



Bob Hoose

We hope this review was both interesting and useful. Please share it with family and friends who would benefit from it as well.

Get weekly e-news, Culture Clips & more!