Plugged In exists to shine a light on the world of popular entertainment while giving you and your family the essential tools you need to understand, navigate and impact the culture in which we live. Through reviews, articles and discussions, we want to spark intellectual thought, spiritual growth and a desire to follow the command of Colossians 2:8: "See to it that no one takes you captive through hollow and deceptive philosophy, which depends on human tradition and the basic principles of this world rather than on Christ."


Family uses Plugged In as a ‘significant compass’

"I am at a loss for words to adequately express how much it means to my husband and me to know that there is an organization like Focus that is rooting for us. Just today I was reading Psalm 37 and thinking about how your ministry provides ways to 'dwell in the land and enjoy safe pasture.' We have two teenagers and an 8-year-old in our household...Plugged In has become a significant compass for our family. All three of our kids are dedicated to their walk with Christ but they still encounter challenges. Thanks for all of your research and persistence in helping us navigate through stormy waters."

Plugged In helps college student stand-up for his belief

"Thanks for the great job you do in posting movie and television reviews online. I’m a college freshman and I recently had a confrontational disagreement with my English professor regarding an R-rated film. It is her favorite movie and she wanted to show it in class. I went to your Web site to research the film’s content. Although I had not seen the movie myself, I was able to make an educated argument against it based on the concerns you outlined. The prof said that she was impressed by my stand and decided to poll the whole class and give us a choice. We overwhelmingly voted to watch a G-rated movie instead! I’ve learned that I can trust your site and I will be using it a lot in the future.”

Plugged In brings ‘Sanity and Order’ to Non-believer

“Even though I don’t consider myself a Christian, I find your Plugged In Web site useful and thought-provoking. No one reviews movies like you do. Instead of being judgmental, you put entertainment ‘on trial.’ After presenting the evidence, you allow the jury of your readers to decide for themselves what they should do. In my opinion, you bring sanity and order to the wild world of modern day entertainment. Keep up the good work!”

Mom thinks Plugged In is the ‘BEST Christian media review site’

"Our family doesn't go to the movies until we go online and check out your assessment of a given film. I think this is the BEST Christian media review website that I've found, and I recommend it to my family and friends. Keep up the good work!"


Our hope is that whether you're a parent, youth leader or teen, the information and tools at Plugged In will help you and your family make appropriate media decisions. We are privileged to do the work we do, and are continually thankful for the generosity and support from you, our loyal readers, listeners and friends.

Fable: The Journey

We hope you enjoyed this content. Be sure to share it with family and friends you think will enjoy it as well.

Game Review

The land of Albion needs a hero once again. But this time, those wishing to apply for the post can forget about mashing buttons with one hand while reaching for a fistful of chips with the other. Fable: The Journey is designed exclusively for the Xbox 360's Kinect system. And that means it'll keep your hands far too busy—grooming your horse, heaving open old treasure chests and throwing magical fireballs at screeching beasties—to do any double dipping.

Franchise games of the past ( Fable, Fable II, Fable III) have been immersive excursions into a lush and colorful fantasyland of enchantments and sword-swinging heroes, a 500-year trek through magical battles of good and evil. Each game has had a different protagonist at its core, but they've all had one common element: Gamers could make heroic or wicked choices along their gaming journey and subsequently shape their character with each new decision. Do you want to be a halo-coiffed nice guy the people adore? Or are you more inclined to opt for a horned villain whose only friends are the swarm of flies buzzing around his head?

The Journey, however, does away with all those choices—and the muddled middle ground which resulted when your ideas about right and wrong differed from the gamemakers'. Here it feels like decisions are still being made, but this is more of an "on rails" adventure that only has one place to go and one hero's tale to tell. That adjustment means a whole lot of evil-leaning and often ugly interactions are automatically avoided—the bloodletting, heavy-drinking, malicious-murdering, prostitute-bedding sort of stuff. And that allows this title to carry a T rating rather than the nastier M of its predecessors.

Crack the Reins and Venture In
That hero's tale to tell is of a young, bumbling romantic named Gabriel. He's a nice but rather undependable guy who dreams of gallant adventures and appreciative girls. But he'd quickly admit he'd much rather concentrate on caring for his old faithful horse Seren than actually leap into the path of anything dangerous.

Unfortunately for him, he doesn't really have a choice in the matter.

One day, while trying to rejoin his traveling tribe caravan, the soft-hearted Gabriel stops to help an injured woman named Theresa (an ancient blind seer who many will recognize from past Fable games). Before you know it, he's being chased by a malevolent land-devouring corruption … and he's being dubbed by three mystic heroes of yore as Albion's newest, if most reluctant, champion.

Gabriel is called upon to gather certain artifacts from around the land of Albion. Then he has to wield them against an onslaught of drooling creatures and glowing-eyed demonic monsters that want to crush all the good things of life beneath their hobnailed heels.

It's here that the Kinect system's game mechanics come into play in sometimes surprising ways.

Don't Forget the Liniment
I'm not personally crazy about playing video games by sitting in a chair and waving my arms in front of a sensor strip. But in this case I quickly found that it was rather entertaining. Snapping Seren's reins, learning how to manipulate the five different gesture-centric spell commands, and leaning to one side or the other to shift my character's position on the screen was fun and intuitive.

The Kinect smoothly picked up my real intentions, for the most part, and by the time I got to the parts of the game where I had to control a galloping Seren, deflect attacks and chuck out various blasts all at the same time, I kind of stopped thinking about it. In fact, the adventure started feeling like I was participating in an interactive movie. Probably more so than any game I've played prior to this.

Another interesting part of that interactive equation is how well your movements connect you to Gabriel's world. As you gingerly pull a chunk of splintered wood out of Seren's side, for instance, and move around to apply physical ministrations to the distressed animal—hearing her whinny of relief in response—there's an unexpected bond formed. And it's an emotional connection that gives weight to your actions later on. 

A Few Hooves to Duck
Obviously with all this talk of demonic monsters there's going to be some shadowy stuff afoot. And there are indeed scores of non-human baddies to contend with—from flying rock-mite creatures to trolls to hobgoblins to skeletal zombie things to something that looks like a skinny werewolf. A busty farm girl transforms into a slathering boss behemoth called the Temptress. (This sable-shaded beastie appears to be naked, though her dark coloring makes it difficult to tell exactly how naked.)

One large and looming red-eyed entity looks like it just scratched its way up out of the foulest pit. And a bubbling, lava-like scourge with giant claw hands snatches at Gabriel and Seren as they race into the light. When you hit them with spell or spear they fall or burst into flame. And it's through the aid of a couple of mystical gauntlets that Gabriel learns to "cast" magical spears and bolts of lightning and fire at his foes.

I heard one or two uses each of "h‑‑‑," "d‑‑mit" and "blimey."

Much like Gabriel's beloved Seren, then, Fable: The Journey is definitely a tamer Albion beast than those we've seen before. It can kick and bruise, but it doesn't try to maim and kill.

Positive Elements

Spiritual Content

Sexual Content

Violent Content

Crude or Profane Language

Drug and Alcohol Content

Other Negative Elements


Pro-social Content

Objectionable Content

Summary Advisory

Plot Summary

Christian Beliefs

Other Belief Systems

Authority Roles



Discussion Topics

Additional Comments/Notes

Episode Reviews




Readability Age Range


Action/Adventure, Role-Playing







Record Label


Xbox 360


Microsoft Game Studios


October 9, 2012


Year Published



Bob Hoose

We hope you enjoyed this content. Be sure to share it with family and friends you think will enjoy it as well.

Get weekly e-news, Culture Clips & more!